AI Insights · Timothy · January 2022
Top 5 Roguelike Games on iOS in Paraguay Q4 2021
Discover the performance trends of the top 5 Roguelike games on the iOS platform in Paraguay during Q4 2021, including weekly downloads and revenue.
In Q4 2021, the top 5 Roguelike games on the iOS platform in Paraguay showcased varied performance trends in terms of weekly downloads and revenue. Here’s a closer look at the data provided by Sensor Tower.
Hero Wars: Alliance RPG from Nexters Global LTD saw an interesting revenue pattern. Starting with $49 in the week of September 27, the revenue saw a notable peak at $662 during the week of October 11, before fluctuating and ending the quarter with $71 in the final week of December. Weekly downloads for the game started at 87 and experienced a general decline, reaching a low of 7 in the week of November 8, but slightly rebounded to 47 by the end of December.
Looney Tunes™ World of Mayhem by Scopely, Inc. showed a consistent revenue pattern with minor fluctuations, starting at $42 in late September and peaking at $131 in mid-October. The game concluded the quarter with $64 in the final week of December. Download trends were relatively low, starting at 16 and ending the quarter with 6 downloads.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. displayed steady revenue trends throughout the quarter. It began with $54 in late September, experienced peaks of $118 and $106 in early October, and ended the quarter with $32. Download numbers were modest, beginning with 12 and maintaining a steady range, concluding with 13 in the last week of December.
RAID: Shadow Legends by Plarium Global Ltd experienced a varied revenue pattern, starting with $26 at the end of September and reaching a high of $112 in the week of December 20. Weekly downloads started at 19 and saw a significant increase in mid-November to 54, maintaining higher numbers towards the end of the quarter with 29 downloads in the final week.
Finally, Archero from HABBY showed a revenue increase from $17 in late September to a peak of $121 in early November. The game ended the quarter with a revenue of $25. Downloads began at 18, saw some fluctuations, and ended the quarter with 19 downloads.
For more detailed insights and data, visit Sensor Tower.